LOURDIN RPG GUIDE

How to Play

Complete Beginner's Guide

Lourdin RPG is a free, browser-based D&D 5e-inspired RPG — no download required. Choose from 10 character classes (7 free, 3 premium), fight monsters on a hex grid using real d20 dice rolls, level your character to 20, and team up with friends in real-time multiplayer. Alpha access is invite-only — join the waitlist and we will send an invite when a slot opens.

Game Type
Turn-Based RPG
Difficulty
Beginner Friendly
Classes
10 Unique
Players
Solo & Party

What is Lourdin RPG?

Lourdin RPG is a D&D 5e-inspired turn-based fantasy game where you create a hero, choose from 10 unique character classes, and embark on epic adventures. Every action — attack, spell, saving throw — is resolved with real dice rolls shown transparently in the combat log. No hidden RNG. No auto-wins. Pure, strategic adventure.

Whether you prefer solo quests or teaming up with friends in real-time multiplayer, this guide covers everything you need to forge your legend.

THREE STEPS TO ADVENTURE

How Do You Start Playing Lourdin RPG?

1

Step 1: Get an Alpha Invite

  1. Click "Join the Waitlist" on the homepage or go here
  2. Enter your email address — invites go out weekly
  3. Open the invite email and follow its link to register
  4. Accept the Terms & Conditions and Privacy Policy, and you're in
2

Step 2: Create Your Character

  1. Choose a character name (family-friendly)
  2. Select one of 10 character classes:
  3. Review your starting stats and equipment
  4. Click "Create Character" to begin your adventure
3

Step 3: Explore the Game

Once your character is created, you'll arrive at the Main Menu where you can:
  • Combat Arena: Fight monsters to earn XP, loot, and copper
  • Adventures: Embark on story-driven multi-waypoint quests
  • Multiplayer: Join or create parties with other players
  • Inventory: Manage items, equipment, and consumables
  • Merchant: Buy and sell weapons, armor, and potions
THE FOUNDATION

What Are the Core Stats in Lourdin RPG?

The Six Core Stats

Your character has six core attributes that drive every calculation in the game:

STR
Strength
Melee attack and damage rolls
DEX
Dexterity
Initiative, AC (light armor), ranged attacks
CON
Constitution
Maximum hit points
INT
Intelligence
Spell power for Wizards
WIS
Wisdom
Spell power for Clerics and Rangers
CHA
Charisma
Spell power for Bards and Paladins

Derived Stats

Hit Points (HP)Reach 0 and you're defeated
ManaResource for spellcasting classes
Armor Class (AC)How hard you are to hit — higher is better
Attack BonusAdded to d20 attack rolls (based on STR or DEX)
Spell Save DC8 + Stat Modifier + Proficiency Bonus
Proficiency Bonus+2 at level 1, scales with level

Starting Stats by Class

Warrior12 HP, AC 11 (Training Armor), 0 Mana, High STR
Wizard6 HP, AC 11 (Cloth Robes), 10 Mana, High INT
Ranger10 HP, AC 11 (Ranger's Vest), 6 Mana, High DEX
Rogue8 HP, AC 11 (Rogue's Vest), 0 Mana, High DEX
Cleric8 HP, AC 11 (Acolyte's Vestments), 10 Mana, High WIS
Paladin10 HP, AC 12 (Squire's Mail), 6 Mana, High STR/CHA
Bard8 HP, AC 11 (Performer's Doublet), 10 Mana, High CHA
MonkPREMIUM8 HP, AC 10 + DEX + WIS (Unarmored Defense), 0 Mana, High DEX/WIS
BarbarianPREMIUM12 HP, AC 11 (Barbarian's Hide), 0 Mana, High STR
PiratePREMIUM10 HP, AC 11 (light/medium armor), 0 Mana, High DEX/CHA
AC Note
Only chest armor provides an AC bonus. Other equipment slots (head, hands, legs, feet, rings, neck) provide stat bonuses that improve damage, hit chance, and other capabilities — but not AC directly.
FIRST BLOOD

How Does Combat Work in Lourdin RPG?

How Combat Works

  1. 1Initiative Roll: 1d20 + DEX determines who acts first
  2. 2Choose an Action: Attack, Cast Spell, Use Item, Class Feature, or Flee
  3. 3Attack Roll: 1d20 + Attack Bonus vs. Enemy AC — meet or beat AC to hit
  4. 4Damage Roll: Weapon or spell dice + stat modifier
  5. 5Natural 20: Automatic critical hit — damage dice are doubled!
  6. 6Repeat: Combat continues in initiative order until all enemies are defeated

Your First Battle

  • Start with Easy difficulty to learn mechanics safely
  • Higher difficulty = stronger enemies + much better rewards
  • Read the Combat Log — every roll and damage value is shown
  • Use Health Potions when HP drops below 40%
  • Don't be afraid to Flee — you lose 10% copper but keep your character

Hex Movement & Zone Bonuses

The battlefield is a hex grid divided into three named zones — Vanguard, Flank, and Rear. You move freely each turn by clicking the highlighted blue hexes within your class's movement range. No confirm step — click a hex, you move there instantly.

Vanguard

Warrior, Paladin, Barbarian, Pirate
Frontline zone — melee combat bonuses. Warriors in Vanguard can Hold the Line to protect allies.

Flank

Ranger, Rogue, Monk
Side lanes connecting Vanguard and Rear. Useful for flanking and repositioning between zones.

Rear Guard

Wizard, Cleric, Bard
Protected back line. Spellcasters thrive here — ranged attacks and spells reach across the board.
Melee Range
To make a melee attack, you must be on a hex directly adjacent to your target (distance 1). Move adjacent first, then attack — the combat UI highlights valid targets automatically.
THE ROAD TO 20

How Do You Level Up in Lourdin RPG?

Gaining Experience (XP)

Easy encounters50–100 XP
Medium encounters100–200 XP
Hard encounters200–400 XP
Deadly encounters400+ XP

Leveling Up

When you reach enough XP you level up and receive:
  • Increased HP: Based on class hit die + CON modifier
  • Increased Mana: For spellcasting classes
  • Higher Proficiency Bonus: +3 at level 5, +4 at level 9
  • New Class Abilities: Unlocked at milestone levels
  • Stat Increases: +2 to any stat at levels 4, 8, 12, 16

XP Required per Level (Key Milestones)

Level 2300 XP
Level 3900 XP
Level 56,500 XP (Proficiency Bonus becomes +3)
Level 1064,000 XP
Level 20355,000 XP (max level)
GEAR AND GOLD

What Equipment Can Your Character Wear?

Equipment Slots (9 Total)

Chest ArmorOnly slot that provides AC bonus (Light, Medium, or Heavy)
HeadHelmets — stat bonuses (STR, DEX, INT, etc.)
HandsGauntlets — stat bonuses
LegsLeggings — stat bonuses
FeetBoots — stat bonuses
Ring 1 & Ring 2Magical rings — powerful stat bonuses
NeckAmulets — stat bonuses
Main HandPrimary weapon (determines attack damage)
Off HandShield (+2 AC) or second light weapon

Weapon Damage Types

  • Light (1d4–1d6): Daggers, shortswords — can dual wield
  • One-Handed (1d6–1d8): Longswords, maces — can use with shield
  • Two-Handed (2d6, 1d12): Greatswords, greataxes — highest damage
  • Ranged (1d8–1d10): Bows, crossbows — attack from any zone

Consumable Items

Health Potion (Minor)20 copper
Restore 2d4+2 HP
Health Potion (Lesser)50 copper
Restore 4d4+4 HP
Mana Potion (Minor)25 copper
Restore 2d4+2 Mana
Elixir of Strength100 copper
+2 STR for 5 turns
Scroll of Fireball150 copper
Cast Fireball once — no mana cost
AC Priority
Upgrade chest armor first — it is the only source of AC. DEX modifier application depends on armor type: Light = full DEX, Medium = +2 DEX cap, Heavy = no DEX bonus.
FORTUNE AND TRADE

How Do You Earn and Spend Copper?

Copper Pieces

The main currency in Lourdin RPG:
  • Earned by defeating monsters (10–100+ copper per battle)
  • Found in loot drops and quest rewards
  • Used to buy weapons, armor, potions, and scrolls from the Merchant
  • You lose 10% of current copper when you Flee from combat

Economy Strategy

  • Early game: Upgrade chest armor first — better AC = survival
  • Mid game: Buy stat-boosting equipment (head, rings) to improve attack/spell damage
  • Late game: Upgrade weapons for higher damage dice and rare enchantments
  • Always keep: At least 2–3 health potions in your inventory
FELLOWSHIP

How Does Multiplayer Work in Lourdin RPG?

Party Roles

Tanks (frontline)
Warrior, Paladin, Barbarian, Pirate
move to the Vanguard zone, absorb damage, and hold the line
DPS (flexible)
Rogue, Ranger, Monk
maneuver freely to flank or press enemies; melee classes move adjacent to targets
Casters (backline)
Wizard
stay in the Rear zone; spells and ranged attacks reach any hex on the board
Support (backline)
Cleric, Bard
heal, buff allies, and debuff enemies from a safe distance

Playing with Friends

  1. 1Navigate to the Multiplayer section from the main menu
  2. 2Create a Party: Set a name and invite friends via the party code
  3. 3Join a Party: Browse open parties or enter an invite code
  4. 4Start Combat: Party leader selects difficulty and begins the encounter

Party Benefits

  • Shared XP from all battles — everyone gains equally
  • Fair loot and copper distribution
  • Class synergies: Bard's Bardic Inspiration stacks with Warrior's Battle Cry
  • Tackle Deadly encounters that would be impossible solo
HARD-WON WISDOM

What Are the Best Tips for Lourdin RPG Beginners?

General Advice

  • Read the combat log: Every roll, hit, miss, and damage is shown — learn from it
  • Upgrade chest armor first: It is the only slot that improves your AC
  • Always carry potions: One potion can mean the difference between victory and retreat
  • Experiment with difficulty: Hard and Deadly encounters give dramatically better XP and loot
  • Understand your armor type: Light = full DEX, Medium = +2 DEX cap, Heavy = 0 DEX bonus

Class Quick Tips

  • WarriorBest for beginners — durable, straightforward, effective at all difficulties
  • WizardUse Fireball on groups; save mana for tough enemies — devastating but fragile
  • RogueStack DEX and always target the same enemy for Sneak Attack burst damage
  • ClericBalance offense (Sacred Flame) with healing — mana is precious
  • PaladinSave Divine Smite for critical hit turns to maximize the doubled dice
  • BardBuff allies first, then Vicious Mockery the most dangerous enemy
  • BarbarianRage immediately — the damage reduction makes early turns much safer
  • PirateBuild Swagger stacks with attacks before unleashing Cutlass Flurry for combo damage

Common Mistakes to Avoid

  • Don't fight Deadly encounters before level 5
  • Don't ignore chest armor — it is your only AC source
  • Don't waste all mana on the first wave of enemies
  • Don't forget to equip new gear after buying it at the Merchant
  • Don't be ashamed to Flee — losing 10% copper beats dying
COMMON QUESTIONS

Frequently Asked Questions

How do I start playing Lourdin RPG?

Lourdin is in closed Alpha and access is invite-only, so start by joining the waitlist. Invites go out weekly, and there is no download either way. Once your invite arrives you create a character by choosing a name and selecting one of 10 character classes. Seven are free: Warrior, Wizard, Ranger, Rogue, Cleric, Paladin, and Bard. From there you can enter the Combat Arena, start Adventures, or join a multiplayer party.

What are the character classes in Lourdin RPG?

Lourdin RPG has 10 character classes. The free classes are Warrior (frontline tank, heavy armor), Wizard (AoE spellcaster, high damage), Ranger (archer with nature magic), Rogue (burst Sneak Attack damage), Cleric (healer and radiant damage), Paladin (Divine Smite burst and aura), and Bard (party support and debuffs). The premium classes are Monk (unarmed martial arts), Barbarian (Rage berserker), and Pirate (Swagger momentum DPS).

How does leveling work in Lourdin RPG?

Characters gain XP by defeating monsters. Easy encounters award 50-100 XP, Medium 100-200, Hard 200-400, and Deadly 400 or more. Leveling up increases your HP (class hit die plus CON modifier), your mana if you are a spellcaster, and your Proficiency Bonus. New class abilities unlock at milestone levels, and you gain +2 to any stat of your choice at levels 4, 8, 12, and 16. The maximum level is 20, which takes 355,000 total XP.

How does equipment work in Lourdin RPG?

Your character has equipment slots for Chest Armor, Head, Hands, Legs, Feet, two Rings, Neck, Main Hand, and Off Hand. Chest Armor is the only slot that provides an Armor Class bonus, so upgrade it first for survival. Every other slot provides stat bonuses that improve attack, damage, spell power, and other capabilities. How much DEX you add to AC depends on armor type: Light allows full DEX, Medium caps at +2, and Heavy provides no DEX bonus.

Does Lourdin RPG support multiplayer?

Yes. Lourdin RPG supports real-time cooperative multiplayer through parties. Create a party with a name and invite code, or join an open party from the browser. The party leader picks the difficulty and starts the encounter. Every member shares XP equally and receives fair loot distribution. Class synergies are strongest in a party: a Warrior tanks, a Cleric heals, a Bard buffs, and a Wizard deals AoE damage.

Ready to Begin Your Adventure?

Alpha access is invite-only — join the waitlist and forge your legend when your invite lands.

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