Warrior - Stalwart Tank and Melee DPS

Warrior

Tank / Melee DPS

Primary Stat
Strength
Starting HP
12
Armor Type
Heavy
Difficulty
Easy

Overview

The Warrior is Lourdin RPG's frontline tank and the most durable class in the game. Starting with 12 HP and heavy armor proficiency, Warriors pick a Fighting Style at character creation, gain Extra Attack at level 5 for double the strikes per turn, and dominate groups with Cleave. Zero resource management — no mana, no Ki — just weapon attacks, cooldowns, and tactical choice.

The Warrior is the epitome of martial prowess and resilience. Clad in the heaviest armor and wielding mighty weapons, Warriors stand as the unbreakable wall between their allies and danger. With the highest armor class, exceptional durability, and six active abilities by level 7, Warriors excel at absorbing punishment while dealing consistent melee damage.

Warriors are the ideal choice for players who want a straightforward, powerful, and durable class. Their simplicity makes them perfect for beginners, while the Fighting Style system and multi-attack scaling give experienced players meaningful tactical depth.

Base HP12
Starting ManaNone
Primary StatStrength
Armor TypeHeavy (all types)
Starting AC11
Resource SystemCooldowns only
AvailabilityFree

Core Strengths

Highest Armor Class Heavy armor proficiency grants unmatched AC, making Warriors the most durable class
High HP Pool 12 base HP + 8 per level ensures excellent survivability in prolonged battles
Extra Attack Scaling Two weapon attacks per turn from level 5 — the only Free class with multi-attack scaling
All Weapon Types Proficiency with every weapon in the game provides tactical flexibility
Fighting Style Choice Pick a combat specialization at creation that shapes your whole career
Simple Mechanics Perfect for beginners — no spell management or complex resources

Starting Equipment

Warriors begin their journey well-equipped for battle (visit the merchant for upgrades):

  • Longsword: 1d8 damage - A versatile melee weapon
  • Chain Mail: Heavy armor providing AC 16 - Excellent starting defense
  • 50 Copper: Starting currency for supplies and upgrades

HP Progression

Warriors gain 8 HP per level on top of their 12 base HP — the highest raw HP pool in the game.

Level 1

20 HP

Level 5

52 HP

Level 10

92 HP

Level 20

172 HP

Constitution modifier adds additional HP per level. Heavy armor combined with this pool makes a mid-level Warrior nearly impossible to drop in a single turn.

What Are the Warrior Fighting Styles?

At character creation, every Warrior picks one of four Fighting Styles. Your choice is permanent and shapes your build for the rest of your career — pick the one that matches how you plan to fight.

Defense

Bonus: +1 AC Requirement: Wearing any armor

The pure-tank pick. Stack it on top of heavy armor and a shield for the single highest AC in the game. Best for players who want to soak hits and hold the vanguard.

Dueling

Bonus: +1 Damage Requirement: One-handed weapon + shield

Sword-and-board specialist. Keeps your AC high thanks to the shield while adding consistent damage on every swing. Strong all-purpose pick for players who want to tank without giving up offense.

Great Weapon

Bonus: +2 Damage Requirement: Two-handed weapon equipped

Maximum damage output. Pair with a greatsword (2d6) or greataxe (1d12) for devastating hits that combo with Power Strike, Cleave, and Extra Attack. You trade shield AC for burst — an aggressive Warrior's first choice.

Archery

Bonus: +2 Attack Bonus Requirement: Bow or crossbow equipped

The ranged Warrior build. +2 to hit dramatically improves your effective damage against high-AC enemies. Lets a Warrior anchor the rear zone and snipe priority targets while allies hold the frontline.

What Are the Warrior's Class Abilities?

Zone Passives

Hold the Line

Type: Passive Requirement: Vanguard zone

While positioned in the Vanguard, enemy melee attacks targeting allies in the FlankLeft or FlankRight zones suffer -4 to attack rolls. The defining Warrior tank tool — forces enemies to engage you first.

Shield Wall

Type: Passive Requirement: Warrior/Paladin in same zone

Gain +1 AC when another Warrior or Paladin occupies your combat zone. Stacks with armor, shields, and Defense Fighting Style for absurd tank builds in multiplayer.

Active Abilities

Battle Cry

Action: Bonus Action Unlock: Level 1+ Cooldown: 4 Turns Effect: +2 Attack, +2 Damage (2 turns)

Your opening move. Free bonus action — use on turn 1 and then swing with a full main action. The +2/+2 buff stacks with Fighting Style and crit bonuses for monster burst turns.

Power Strike

Action: Main Action Unlock: Level 3+ Cooldown: 3 Turns Effect: -1 to hit, 2x weapon damage

All-or-nothing single-target nuke. The -1 penalty (rebalanced from -2) makes this a reliable damage pick against standard enemies. Ideal when Battle Cry's bonuses are active or the target has low AC.

Cleave

Action: Main Action Unlock: Level 3+ Cooldown: 3 Turns Effect: Full dmg to primary + half dmg to other enemies in zone

Your AoE tool. Roll to hit a primary target — on a hit, full weapon damage plus half damage (floor) to every other enemy sharing the target's combat zone. No secondary attack rolls. The miss on the primary fizzles the whole ability, so use it when Battle Cry is active or you've buffed attack.

Extra Attack

Action: Main Action Unlock: Level 5+ Cooldown: 2 Turns Effect: 2 weapon attacks, independently rolled

The single biggest DPS jump in a Warrior's career. Two separate attack rolls, each capable of critting, each benefiting from Battle Cry, Fighting Style, and weapon enchantments. Doubles your burst on bosses.

Second Wind

Action: Bonus Action Unlock: Level 6+ Cooldown: Once per combat Effect: Heal Level x 4 HP

Your panic button. At level 10 that's 40 HP back in a single bonus action — enough to survive almost any incoming burst. Save it for when you drop below 30%; don't waste it as top-off healing.

Action Surge

Action: Bonus Action Unlock: Level 7+ Cooldown: Once per combat Effect: 1 free weapon attack

Squeeze an extra strike out of your turn. Combo line: Battle Cry -> Extra Attack (2 hits) -> Action Surge (1 hit) for three buffed strikes in one turn. Crucial for closing out tough fights.

How Should You Play the Warrior in Combat?

Frontline Dominance

Warriors thrive on the frontlines, using their superior AC to soak damage while allies strike from range or provide support. Position yourself in the Vanguard to activate Hold the Line, absorbing attacks that would otherwise hit your flanks. Learn more about combat mechanics.

Ability Priority by Level

  • Level 1-2: Open with Battle Cry for the free buff, then stack basic attacks.
  • Level 3-4: Lead with Cleave in multi-enemy fights, Power Strike in boss fights.
  • Level 5-6: Extra Attack becomes your default; Second Wind at 6 adds an emergency heal.
  • Level 7+: Chain Battle Cry -> Extra Attack -> Action Surge for a buffed three-hit turn.

Stat Priority

  1. Strength: Primary stat - increases attack rolls and damage (or DEX if you chose Archery)
  2. Constitution: Boosts HP pool for even greater survivability
  3. Dexterity: Improves AC and initiative (secondary priority for melee builds)

Proficiencies

Armor Proficiency

Warriors can wear all armor types:

  • Light Armor: For Archery-style mobile builds
  • Medium Armor: Balance of protection and flexibility
  • Heavy Armor: Maximum AC for ultimate survivability (recommended for Defense/Dueling/Great Weapon)

Weapon Proficiency

Warriors master all weapon types, including:

  • Simple Weapons: Daggers, clubs, quarterstaffs
  • Martial Weapons: Longswords, greatswords, battleaxes, warhammers
  • Ranged Weapons: Bows and crossbows for Archery builds

Character Progression

Level Milestones

  • Level 1: Battle Cry unlocks; pick a Fighting Style at creation that shapes your whole career.
  • Level 3: Power Strike (rebalanced to -1 penalty) and Cleave unlock — two main-action options for single-target and AoE respectively.
  • Level 5: Extra Attack unlocks. Your baseline DPS doubles with two weapon strikes per main action on a 2-turn cooldown.
  • Level 6: Second Wind unlocks — once-per-combat emergency heal scaling with level.
  • Level 7: Action Surge unlocks. Once-per-combat bonus-action attack that stacks with Extra Attack for three strikes in one turn.
  • Level 11-15: Master-tier equipment becomes available. Consider specialized crit builds or legendary two-handers.
  • Level 16-20: Legendary weapons and armor. Warriors become nearly unstoppable forces in combat.

Playstyle Tips

  • Match Armor to Fighting Style: Heavy armor for Defense/Dueling/Great Weapon; lighter armor works fine for Archery
  • Hold the Vanguard: Hold the Line's -4 debuff is the strongest defensive tool on the team — stay up front
  • Cleave vs Power Strike: Cleave on 3+ enemies, Power Strike on single high-HP targets
  • Combo Your Cooldowns: Battle Cry -> Extra Attack -> Action Surge is your Level 7+ burst line
  • Save Second Wind: Don't use it as top-off healing — wait until below 30% HP
  • Group Synergy: Warriors pair well with Clerics, Bards, and other Paladins for Shield Wall stacks

Strengths & Weaknesses

Strengths

  • Highest survivability of all classes
  • Strong multi-attack scaling from level 5 (Extra Attack)
  • Meaningful build choice via Fighting Styles
  • No resource management required — only cooldowns
  • Excellent for solo and multiplayer content
  • Consistent damage across a long career

Weaknesses

  • Primarily melee (Archery Fighting Style is the exception)
  • No self-healing before level 6
  • Lacks crowd control or utility spells
  • Heavy armor can be expensive to acquire

Related Classes

If you enjoy the Warrior playstyle, you might also like:

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