Ranger - Expert Archer and Scout
FREE CLASS

Ranger

Ranged DPS / Scout

The Ranger is Lourdin RPG's ranged DPS specialist, built around bow and crossbow combat. Starting with 10 HP and light/medium armor, Rangers attack from any zone without closing to melee range. Multi-Shot hits a primary target for full damage with 50% splash to other enemies in the zone, Aimed Shot reliably connects on high-AC targets, Extra Attack passively swings the basic Attack twice from level 5, and Favored Terrain lets Rangers walk through zone hazards (Ice Slick, etc.) that slow and damage other classes.

Primary Stat
Dexterity
Starting HP
10
Armor Type
Light/Medium
Difficulty
Easy

Overview

The Ranger is a master of ranged combat and wilderness survival. With a trusty bow or crossbow in hand, Rangers strike from a distance, picking off enemies before they can close the gap. Their signature toolkit — Multi-Shot for cluster splash, Aimed Shot for precision, Extra Attack at L5 for double-tap basic shots, and Volley for the whole battlefield — rewards players who read the field and cycle cooldowns smartly.

Rangers are perfect for players who prefer to engage enemies from a safe distance while maintaining mobility and tactical options. Dexterity drives damage, AC, and attack rolls; Wisdom scales their future nature-magic kit and supports Aimed Shot's reliability.

Base Statistics
Base HP10
Starting Mana5
Primary StatDexterity
Secondary StatWisdom
Armor TypeLight / Medium
Starting AC11
Resource SystemCooldowns
AvailabilityFree
WHY THE RANGER

Core Strengths

Ranged Weapon Mastery
Specialization in bows provides consistent ranged damage
Safe Combat Distance
Attack from range while avoiding melee danger
Medium HP Pool
10 base HP offers decent survivability
Versatile Armor
Light and medium armor options for flexibility
Favored Terrain
Immune to zone hazard movement penalties and hazard damage (Ice Slick, etc.)
Multi-Shot
Primary hit at full damage, 50% splash damage to other enemies in the zone
Extra Attack (Passive)
Basic Attack swings twice automatically from level 5 — no button, no cooldown
Volley (Level 5)
Rain arrows across the entire battlefield hitting all enemies at once
THE HUNTER'S KIT

Starting Equipment

1d6
Hunter's Shortbow
1d6 damage, +1 DEX — Your primary combat tool
1 AC
Ranger's Vest (Chest)
Light armor, 1 AC, +1 DEX — Mobility over protection
Set
Ranger's Hood / Gloves / Leggings / Boots
Full starter set; no AC, but fills every armor slot from level 1
Coin
Starting Currency
For upgrades at the merchant
THE ARSENAL

What Are the Ranger's Class Features?

Multi-Shot

Level 1
Main Action CD 3 Turns Ranged Weapon
Fire a primary shot at your chosen target for full weapon damage, then send splash arrows at every other enemy sharing that zone for 50% damage (floored). Each shot rolls its own attack; splash hits use the same DEX-scaled damage as the primary, halved. Ideal for clearing clustered enemies while still committing real damage to a priority target.

Aimed Shot

Level 3
Main Action CD 2 Turns Ranged Weapon
Take careful aim for a precision strike: +2 to the attack roll and flat bonus damage equal to Level ÷ 2 (minimum 1). Perfect for hitting high-AC targets that your normal attacks struggle to connect with, or landing a reliable hit on a boss when it matters most.

Volley

Level 5
Main Action CD 5 Turns Ranged Weapon
Unleash a storm of arrows across the entire battlefield — every alive enemy in all zones is struck with individual attack rolls at -2 to hit and half damage. The tradeoff is worthwhile when facing many enemies spread across multiple zones. Doubles on a critical hit.

Hunter's Mark

Level 1
Bonus Action Free Brief Recast Duration 10 Turns
Mark a single enemy as your quarry. Every weapon attack you land against the marked target deals bonus damage that scales with your level (1d8 up to 2d10) until the mark expires or the target dies — and when your quarry falls, a quick recast moves the hunt to the next one. The mark is concentration-based: casting on a new target removes any prior mark. Combines with Extra Attack for punishing ranged burst against priority threats.

Extra Attack (Passive)

Level 5+
Passive Requires Weapon
From level 5, your standard Attack action automatically rolls two independent weapon strikes. Each strike rolls its own attack, can crit, and benefits from Hunter's Mark, Favored Enemy, and all normal damage bonuses. There is no button or cooldown — just hit Attack and you swing twice. Brings Ranger DPS in line with Warrior and Pirate at mid-to-late levels.

Favored Enemy

Creation Choice
Passive Chosen at Character Creation
At character creation you choose one sworn quarry: Beasts, Humanoids, Undead, Dragons, Fiends, or Elementals. Every attack you land on a creature matching your favored tag deals +2 flat damage. A lifetime of tracking a specific kind of prey — choose the one that fits your campaign.

Favored Terrain

Zone Passive · Always Active
Rangers are natural survivors who navigate hazardous terrain effortlessly. You ignore movement penalties and take no damage from terrain-based zone hazards such as Ice Slick. Other classes must suffer slowed movement and entry damage — you pass through freely. Essential in dungeon encounters featuring environmental hazards.
FIELD DOCTRINE

How Should You Play the Ranger in Combat?

Distance is Your Friend

Rangers excel when they maintain optimal distance from enemies. Stay out of melee range, use terrain for cover, and reposition as needed. Your bow is your primary weapon - keep enemies at bay while dealing consistent damage. Learn more about combat tactics.

Ability Usage Guide

  • Multi-Shot vs groups: Drop the primary on the highest-priority target — splash trims the rest of the zone at half damage
  • Aimed Shot vs bosses: +2 to hit and bonus flat damage ensures reliable burst on high-AC targets
  • Volley vs spread enemies: Hit all zones at once — trades accuracy for coverage
  • Basic Attack at L5+: No need to think about it — every Attack swings twice thanks to passive Extra Attack
  • Cooldown juggling: Multi-Shot (3T) and Aimed Shot (2T) cycle well; save Volley (5T) for large encounters

Weapon Progression

  • Hunter's Shortbow (1d6, Lv 1): Starting weapon — reliable and accurate
  • Ranger's Recurve (1d8, Lv 4): First major upgrade, +2 DEX / +1 WIS
  • Sylvan Bow (2d6, Lv 7): Generally Available mid-game powerhouse
  • Eagle-Eye Longbow (2d6, Lv 10): Uncommon GA bow, +3 DEX / +1 WIS
  • Windrunner / Moonshot (Lv 10+): Epic Boss drops for late game
  • Oathkeeper (Lv 18): Legendary capstone bow
  • Crossbows: All Ranger abilities also work with Crossbow and Pistol ranged weapons

Stat Priority

1
Dexterity: Primary stat - increases ranged attack rolls, damage, and AC
2
Wisdom: Secondary stat for future spellcasting abilities
3
Constitution: Improves HP pool for survivability
FIELD WISDOM

Playstyle Tips

  • Positioning Matters: Always maintain distance from melee enemies
  • Stock Arrows: Keep a good supply of arrows and ammunition
  • Use Terrain: Leverage high ground and cover for tactical advantage
  • Target Prioritization: Focus on dangerous ranged enemies first, then melee
  • Mobility: Don't stand still - reposition between attacks if needed
  • Group Synergy: Let tanks engage enemies while you deal safe damage from range
KNOW THYSELF

Strengths & Weaknesses

Strengths

  • Safe ranged combat
  • Good survivability with medium HP and armor
  • High mobility and tactical flexibility
  • Consistent damage output
  • Simple mechanics perfect for beginners
  • Passive Extra Attack at level 5 doubles basic Attack output with zero input
  • Favored Terrain immunity to zone hazard damage and movement penalties

Weaknesses

  • Vulnerable if caught in melee range
  • Ammunition management (arrows)
  • Lower damage than two-handed melee weapons
  • Limited spell options (currently)
  • Dependent on Dexterity - less build variety

Ready to Master the Bow?

Alpha access is invite-only — join the waitlist and strike from the shadows when your invite lands.

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