
Paladin PREMIUM
Holy Tank / Support Caster
Overview
The Paladin (Premium) is Lourdin RPG's holy tank — the most durable spellcasting class. Starting with 11 HP, heavy armor, and 6 mana, Paladins trigger automatic 2d8 radiant bonus damage (Divine Smite) on every hit and can self-heal with Lay on Hands. At Level 6, their Aura adds the CHA modifier to all party members' AC.
The Paladin is a holy warrior who combines martial prowess with divine magic. Clad in heavy armor and wielding righteous fury, Paladins are the most durable spellcasters in the game. Their signature Divine Smite ability delivers devastating burst damage, while their healing magic ensures self-sufficiency in combat.
This Premium class is perfect for players who want the survivability of a tank with the versatility of a spellcaster. Paladins excel in both solo and group content, serving as frontline fighters who can also support allies with healing and protection, similar to a Cleric.
| Base HP | 11 |
|---|---|
| Starting Mana | 6 |
| Primary Stats | Strength, Charisma |
| Armor Type | Heavy |
| Starting AC | 12 |
| Resource System | Mana + Cooldowns |
| Availability | Premium |
Core Strengths
- Heavy Armor Mastery: Second-highest AC in the game for exceptional durability
- Divine Smite: Automatic 2d8 radiant burst damage on every hit
- Self-Healing: Lay on Hands provides efficient HP recovery without relying on allies
- Versatile Combat: Effective in melee with spellcasting options
- Aura of Protection: Level 6+ grants passive AC bonus to self
- Resource Management: Smaller mana pool requires tactical spell usage
Starting Equipment & Spells
Equipment
- Longsword: 1d8 damage - Versatile melee weapon (upgrade at the merchant)
- Chain Mail: Heavy armor, AC 16 - Excellent starting defense
- Active Abilities: Lay on Hands, Divine Smite (see abilities below)
- 50 Copper: Starting currency
Starting Spells
Divine Smite (Automatic)
Automatically triggers on successful melee hits, dealing 2d8 radiant damage. Your signature ability for devastating burst damage.
Lay on Hands
Heal yourself for Level x 5 HP. Extremely efficient healing - your key to self-sufficiency in solo content.
Shield Wall
When another Warrior or Paladin is in the same combat zone as you, both gain +1 AC. Stack with your Aura of Protection for formidable defense. In multiplayer, coordinate with Warrior allies to dominate the Vanguard zone.
Mana System
Mana Formula: 6 + Level + CHA Modifier
Paladins have the smallest mana pool among spellcasters, requiring careful resource management. Your Charisma directly affects mana capacity. Focus on high-impact spells like Divine Smite and Lay on Hands rather than spamming low-cost abilities.
Mana Management Tips
- Reserve mana for Divine Smite in critical moments
- Use Lay on Hands efficiently - it's your most mana-efficient spell
- Rely on melee attacks when mana is low
- Carry mana potions for boss encounters
- Don't spam Divine Smite on weak enemies
Class Features
Divine Smite Scaling
Your Divine Smite damage increases with character level, making you deadlier as you progress. By level 20, you're dealing consistent burst damage that rivals spellcaster nukes.
Aura of Protection (Level 6+)
Gain +CHA modifier to AC permanently. With high Charisma, this pushes your AC to extraordinary levels, making you nearly unhittable by most enemies.
Shield Wall (Zone Passive)
Partner with Warriors or other Paladins in your zone to form an impenetrable defensive line. Combined with Aura of Protection's CHA-scaling AC bonus, you become extraordinarily difficult to damage. Essential for group content frontline formations.
How Should You Play the Paladin in Combat?
Tankiest Spellcaster
Paladins are unique - they combine the durability of Warriors with the utility of spellcasters. Stand on the frontlines, absorb damage with your heavy armor, and punish enemies with Divine Smite. Use Lay on Hands to stay in the fight longer than any other class.
Divine Smite Timing
- Boss Fights: Save mana for consistent Divine Smites
- Dangerous Enemies: Eliminate threats quickly with burst damage
- Trash Mobs: Use regular melee attacks to conserve mana
- Critical Hits: Divine Smite damage is multiplied on crits!
Stat Priority
- Strength: Primary melee stat - increases attack and damage
- Charisma: Increases mana pool, spell power, and Aura of Protection
- Constitution: Boosts HP for even greater survivability
Character Progression
Level Milestones
- Level 1-5: Master resource management. Balance Divine Smite usage with healing needs.
- Level 6-10: Aura of Protection unlocked — passive CHA-modifier AC bonus. Coordinate with Warriors for Shield Wall stacking.
- Level 11-15: Peak power spike - high AC, efficient healing, devastating Divine Smites.
- Level 16-20: Legendary holy warrior - nearly unstoppable in both offense and defense.
Playstyle Tips
- Balance STR and CHA: Both stats are crucial - don't neglect either
- Always Upgrade Armor: Your survivability is your greatest asset
- Save Mana for Healing: Always keep enough mana for one Lay on Hands
- Frontline Position: Use your AC to protect squishier allies
- Two-Handed Weapons: Consider greatswords for higher base damage with Divine Smite
- Boss Preparation: Carry mana potions for extended Divine Smite usage
Strengths & Weaknesses
Strengths
- Highest durability among spellcasters
- Self-sufficient with Lay on Hands
- Devastating burst damage with Divine Smite
- Heavy armor for maximum AC
- Versatile - effective in all content types
- Scales excellently into late game
Weaknesses
- Smallest mana pool requires careful management
- Dependent on two stats (STR and CHA)
- No AoE damage options
- Premium class - requires subscription
- Complex resource management - high skill floor
- Limited spell versatility compared to pure casters
Related Classes
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