Lourdin RPG Blog
Devlogs on how the game is built and why, and news when a class or a feature launches, all in plain words.
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One Render Too Early: Hunting Down the Page Flashes
Why Lourdin RPG briefly showed the wrong screen when starting battles, resuming quests and logging in, how we fixed it, and why narration kept playing.
READ THE POSTWhy We Slowed Down Leveling (And Why You'll Like It)
Why we slowed leveling in Lourdin RPG to about 2-3 adventures per level: a 50% per-adventure XP cap, halved coin rewards, banked bonus XP and faster pet XP.
READ THE POSTCombat Overhaul: One VFX Pipeline, a BG3-Style Layout, and a Cleaner UX
What the May 2026 combat overhaul changed in Lourdin RPG: class ability animations, a pinnable combat log, clearer saving throws and fixes for lost effects.
READ THE POSTZone Movement and Frontline Charges
How monster movement and frontline charges came to Lourdin RPG combat in March 2026, and how moving on today's hex board works for every class.
READ THE POSTWelcome to Lourdin RPG: A Family's Epic Quest to Build an RPG
How a dinner-table question became Lourdin RPG: a free browser fantasy RPG with 10 classes, d20 combat and co-op multiplayer, built by a dad and his kids.
READ THE POSTGuides for New Adventurers
How to Play
Combat Guide
Spell System
Character Classes
Ready to Forge Your Legend?
Pick a class, gather a party, and see what these posts describe for yourself.